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Ex-Bethesda Dev Weighs In On Starfield Loading Screens

News | PC | Xbox Series X|S
ByGabriel Stanford-Reisinger December 18, 2024December 18, 2024

A big world to explore was provided in Bethesda’s latest release, Starfield, it was largely bogged down by a massive abundance of loading screens. These loading screens even shocked former Bethesda staff — and former Starfield developer — Nate Purkeypile.

Speaking with Video Gamer, Purkeypile expressed that while he worked on the project, which he left in 2021, those loading screens were not there and when picking up the final product, he was surprised by the sheer abundance of them. Now, loading screens are pretty commonplace in game development, even as consoles continue to rise in their capabilities.

Generally speaking, the loading screens are not the problem, but rather the overabundance of them that make it feel dated, and part of that is due to the Creation Engine’s hard limitations.

Credit where credit is due, though, despite middling reception from critics and fans alike, Starfield continues on with extensive updates fixing small bugs and adding new content, such as drivable vehicles and mod support on consoles. Oh, there’s also its DLC, Shattered Space.

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Gabriel Stanford-Reisinger

Before going Team Blue, Gabe filled his time playing Halo 3, Fable 2, Gears of War, and whatever demo he could get his hands on.

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