Obsidian Entertainment’s open world Honey I Shrunk the Kids-inspired game, Grounded, was apparently running out of space to add new content. As such, Grounded 2 was thrown into development, with Eidos Montreal stepping in to help.
Executive producer Marcus Morgan explained to IGN that the game originally came out on the Xbox One and that to add any more content, it would cause issues with immersion, which naturally, they didn’t want.
“We started Grounded on the original Xbox One. And we were running out of room to actually physically get things into the game. And so if we wanted to add any more content, we actually would’ve had a hard load to expand the game. And that ruined the concept of being really immersed and really being in this continuous space.”
Now, it wasn’t just the team running out of room to seamlessly add new content, it was also them genuinely wanting to tell a new story and that the actual mounts, dubbed Buggies, wouldn’t have worked in the original game.
“You change the speed of traversal, you have to spread out your distance between [points of interest], how you handle over lands, how you handle interior spaces, how you handle environmental hazards. All that stuff wasn’t really thought through, so we needed to build a whole new space to really let those things land. That’s why the game’s so much bigger.”
What do you think? Are you excited for Grounded 2? Will you pick it up when it releases in early access on July 29? Let us know below!