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Xbox Series S Helped Optimize Kingdom Come Deliverance 2

In a rare turn of events, the Xbox Series S actually helped game developers rather than hinder them like it usually does. Kingdom Come Deliverance 2’s use of the console made it so it was optimized for all platforms.

Speaking on the Iron Lords podcast, PR manager Sir Tobi mentioned that their biggest goal was to make run at 30 FPS and scale up when possible. But, at the end, noted that the Xbox Series S helped other platforms greatly.

“The priority was to make it 30 and make it run good and make it stable and make it bulletproof. And when they found out, hey, wait a second, it seems like we can do moor especially with the new PlayStation [PS5 Pro] releasing that offered more power on the hardware, we were like if we test a few things here and there, and the optimisations also for the Xbox Series S helped greatly the other platforms as well.

It’s the weakest of the four [consoles], I mean that’s not even a secret, but since you have to dial down on a few things and have to be cleverer where you can in the programming and the code and so on and be able to save memory here and there, some of these optimisations for the [Xbox Series S] benefit the other consoles as well.”

He elaborated noting that you could “either go full force ahead with the big ones, or you use those memory savings that you found out for the S and use it for the bigger ones as well.” Basically, the limitations of the Series S was the foundation of the studio’s optimization as it was simply the weakest console.

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